![]() ![]() Epic’s Technical Director of VR & AR, Nick Whiting, who worked closely on Robo Recall, hints that the game’s budget was actually much more conservative. 'Robo Recall' Behind-the-scenes – Insights & Artwork from Epic Games Lost in Translationīut it seems that something was lost in translation. A nugget of info that’s been spread far and wide in the VR space. That statement, taken with another in a 2007 Wired interview with Epic Games Vice President Mark Rein, who said that the original Gears of War had a budget of “somewhere between nine and ten million dollars.” This was very reasonably presumed to indicate that Robo Recall’s budget fell near the $10 million mark. Robo recall unplugged for free#The suggestion of a $10 million budget started with an interview with Epic Games CEO Tim Sweeney at last year’s VRX conference where he addressed the fact that Oculus had offered to fund production of game so that it could be published for free on their platform, saying that “Oculus is funding Robo Recall which has a budget that’s close to the budget of the entire first Gears of War (2006) game.” Robo Recall is great, but, it turns out, not $10-million-great. It’s certainly a compliment to the small team at Epic Games responsible for the game that the notion of a $10 million production budget was so widely spread and accepted. Robo Recall, one of the best looking games available on a VR headset today, actually cost a lot less to produce than the rumored $10 million. "Legend Of Zelda: Breath Of The Wild Wins Game Of The Year At DICE Awards". "Game Informer's Best Of 2017 Awards ()".
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